This week we played the FreeRice.com game at MxL. This is an English vocabulary game whereby 10 grains of rice is donated to the United Nations World Food Programme for every correct answer. In subsequent rounds of the game, the words were repeated and this provided the chance to correct previous mistakes that we made. FreeRice word power game will certainly challenge our students, increase vocabulary and improve pronunciation. Improvement in language skills will follow. In a way, it can be seen that ideas of charity and charitable organization are embedded and students can from this.
Learning pointers
1. Grading with Games : An Interview with James Paul Gee
(a) http://www.edutopia.org/james-gee-games-learning-video
Video games has a bright and growing future in our education system. It is especially so as it can engage our students and enhance learning through creativity and innovation. Traditional teaching methods, standardized curriculum and testing will have to be revamped to cater to the ground breaking potential of gaming and the new breed of digital-savvy students. Video games are seen as enhancing students’ problem-solving capabilities as they put them in spot and they are forced to solve. Games are also seen as a form of assessment as it also gives feedback. Assessment is not separated from learning. Students are seen as producing knowledge in gaming not just facts as they collaborate in groups and design games. Educators will have to take into account the benefits of gaming and redesign lessons that will promote students’ innovation and creative capabilities.
2. The Indiana University School of Education on students on video games.
YouTube : http://www.youtube.com/watch?v=Rv81g-bujS8
The Indiana University School of Education did a research on middle school students and
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